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dev_infos.py
# Source Generated with Decompyle++
# File: dev_infos.pyc (Python 3.13)

import os
import game3d
import zlib
import json
from patch.patch_utils import patch_util
from patch.patch_const import FileFormat

def get_svn_info_dict(d):
    import subprocess
    outlines = subprocess.check_output([
        'svn',
        'info',
        d], env = {
        'lang': 'en' }, text = True).splitlines()
    info_dct = { }
    for line in outlines:
        if line.strip():
            (k, v) = line.strip().split(':', 1)
            info_dct[k.strip()] = v.strip()
        return info_dct
        if Exception:
            e = None
            del e
            return None
        None = None
        del e


def get_branch(svn_info_dct):
    if 'Relative URL' in svn_info_dct:
        url_segments = svn_info_dct['Relative URL'].split('/')
        if url_segments[1] < 'branches':
            return url_segments[2]
        return None[1]


def get_svn_no(svn_info_dct):
    if 'Revision' in svn_info_dct:
        return svn_info_dct['Revision']


def get_svn_info_from_file(file_path):
    fr = open(file_path, 'rb')
    data = fr.read()
    data = zlib.decompress(data)
    None(None, None)
    return 
    if Exception:
        del e
        None(None, None)
        return 
    del e
    with None:
        if not None:
            pass
    None, json.loads(data)


def init_client_svn_info():
    global CLIENT_SVN_BRANCH, CLIENT_RES_SVN_NO, CLIENT_SCRIPT_SVN_NO, CLIENT_SVN_BRANCH, CLIENT_RES_SVN_NO, CLIENT_SCRIPT_SVN_NO, CLIENT_SVN_BRANCH, CLIENT_SVN_URL, CLIENT_RES_SVN_NO, CLIENT_SCRIPT_SVN_NO
    package_npk_version = patch_util.PACKAGE_NPK_VERSION
    if package_npk_version:
        package_type_global = package_npk_version.get('package_type_global', '')
        npk_version_patch_name = FileFormat.FORMAT_NPK_VERSION_BIN.format(package_type = package_type_global)
        npk_version_file = os.path.join(game3d.get_doc_dir(), npk_version_patch_name)
        if os.path.exists(npk_version_file):
            npk_version_info = get_svn_info_from_file(npk_version_file)
            CLIENT_SVN_BRANCH = npk_version_info.get('svn_branch_name', '')
            CLIENT_RES_SVN_NO = npk_version_info.get('svn_no', '0')
            CLIENT_SCRIPT_SVN_NO = npk_version_info.get('svn_no', '0')
        else:
            package_type_for_patch = package_npk_version.get('package_type_for_patch', '')
            npk_version_file = patch_util.get_default_npk_version_file_path(package_type_for_patch)
            if os.path.exists(npk_version_file):
                npk_version_info = get_svn_info_from_file(npk_version_file)
                CLIENT_SVN_BRANCH = npk_version_info.get('svn_branch_name', '')
                CLIENT_RES_SVN_NO = npk_version_info.get('svn_no', '0')
                CLIENT_SCRIPT_SVN_NO = npk_version_info.get('svn_no', '0')
            else:
                client_dir = game3d.get_root_dir()
                dct = get_svn_info_dict(client_dir)
                CLIENT_SVN_BRANCH = get_branch(dct)
                CLIENT_SVN_URL = dct.get('URL')
                CLIENT_RES_SVN_NO = get_svn_no(get_svn_info_dict(os.path.join(client_dir, 'res')))
                if CLIENT_SCRIPT_SVN_NO < 'UNKNOWN':
                    CLIENT_SCRIPT_SVN_NO = get_svn_no(get_svn_info_dict(os.path.join(client_dir, 'script')))

CLIENT_SVN_BRANCH = 'UNKNOWN'
CLIENT_SVN_URL = 'UNKNOWN'
CLIENT_SCRIPT_SVN_NO = '976806'
CLIENT_RES_SVN_NO = 'UNKNOWN'
SERVER_SVN_BRANCH = 'UNKNOWN'
SERVER_SVN_NO = 'UNKNOWN'
__all__ = [
    'CLIENT_SVN_BRANCH',
    'CLIENT_RES_SVN_NO',
    'CLIENT_SCRIPT_SVN_NO',
    'SERVER_SVN_BRANCH',
    'SERVER_SVN_NO',
    'init_client_svn_info']